Thursday, November 20, 2008


Day 8 'Quest Mania!'

When trying to fight a single mob in a crowded area, like a busy woodland, it's a good idea to make sure you are starting your fight far enough away form other creatures so that you don't attract their attention and have to fight multiple mobs.  Also you want to keep your eye out while fighting for a wandering monsters who may come within attacking distance.




~Windfury Harpy

At Bloodhoof Village I found an npc named Harken Windtotem.  The character explains that a skilled hunter can prove himself and bring honor to his clan by hunting the tough swoops in the area.  Harken explains If i bring him back 8 trophy quills it will bring honor to the clan I come from.  Swoop Hunting accepted!


I meet an NPC named Mull Thunderhorn.  He explains that goblins and their servants in the area have poisoned the water supply.  He can create a cleansing totem but needs me to collect for him some ingredients.  I am to bring back 6 prairie wolf paws and 4 Plainstrider Talons.  Poison Water accepted.

I speak again with Baine Bloodhoof, he has another quest.  Dwarves in the area are searching for some sort of secret in the earth.  They are digging deep into the earth, the problem is this is having a negative impact on the land.  They will not stop, so they must be stopped.  Dwarven Digging accepted!

While collecting the requirements for Swoop hunting and poison water I gained enough xp to reach Level 8!  After I collected the ingredients I'm headed back to Bloodhoof Village before dwarven diggers to turn in my quests.  
I turn in the swoop quills to Harken Windtotem and he awards me 2 sp, 50cp and 650 xp for Swoop Hunting.
Mull Thunderhorn awards me 450 Xp for Poison water and explains that we need to use this totem to cleanse the water.    I would have to go to a well in the south east which is guarded by goblins, and cleanse the well.  Winterhoof Cleansing accepted!

Before leaving the camp i meet and NPC named Ruul Eagletalon.  Ruul explains that I've reached a great level and must be ready to face the world outside of our home area.  He explains as a challenge there are harpies in the southeast.  They are our natural enemies.   Killing 8 Windfury Harpies will be a test of skill.  Dangers of the Windfury quest accepted.


As a recap, our current quests are Dwarven Digging, Winterhoof Cleansing, and Dangers of Windfury.   We also have the Rite of Wisdom put aside for now.  Lets head SE to the goblins and harpies first.

We will do the well first.  Nothing much exciting happened here, once cleared my character performed a ritual on the well.  The harpies were a fun to battle.  A nice change in mobs.  After collecting the right amount of harpy talons to prove their death, i head north to the dwarven mine.  After the first few dwarves were slain i gained enough xp to level up to Level 9!  While clearing to the dwarven forge I met up with another player, he aided me in my quest, in return i will keep my eyes open for a special kudo beast he is hunting.

After breaking the dwarven tools and slaying many, I return to camp and first speak with Mull Thunderhorn. I gain 550 xp for Winterhoof Cleansing.  Baine Bloodhoof awards me with Fortified Bracers with a defence rating 45 and also awards 700 xp.  I speak with Ruul Eagletalon next.  He awards me 2sp, 25cp and 700xp.

After selling the items which have dropped, and older no long used items (like nomadic bracers) I've gone out and purchased my first store bought weapon!  It's a two hand'er mace like the ones I've been using.  This one will deal a significant amount more damage then the last one even, which had a dps (damage per second) rating of 3.8.  The damage rating on
 my new wooden mallet is 5.0 dps. 

I'll be logging now for tonight.  










Here is my sweet new mace

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